This is the Gamification Event of 2018 for business leaders, training directors, instructional designers, trainers, facilitators, project managers, and adult educators looking to learn more about effective gamification project delivery.
Leading-Edge People, Ideas, And Insights
Creating engagement and productive outcomes with gamification.
Registration opens in March - please save the dates on your calendar.
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Hosted by Monica Cornetti, Founder and CEO of Sententia Gamification.
The author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design as a strategy for corporate and adult learning.
Dr Marigo Raftopoulos is a strategic business adviser specializing in innovation using games, gamification and experience design. She is the founder and CEO of Strategic Innovation Lab, and is also a adviser to several technology incubators and technology start-ups. She is also an advisor on the European Commission’s Advanced Digital Gaming and Gamification Program.
An Coppens is a leading expert in gamification for employee and learner engagement, with over 15 years experience in creating behaviour change through creative and innovative solutions. Her company Gamification Nation, won the Outstanding Gamification Agency Award in 2017 at Gamification Europe.
Pete Jenkins is the Founder and Managing Director iof Gamification+, an Entrepreneur in Residence at Brighton Business School, University of Brighton, Chair of the International Gamification Confederation (GamFed), and Researcher on Gamification in Human Resources at the Centre for Research on Management and Employment (CROME).
Jonathan Peters, Ph.D. is Chief Motivational Officer at Sententia Gamification. An international professional keynote speaker, trainer, author, and copywriter, he believes that change is inevitable adaption is vital, but success is optional. He works with those who pursue the option of success with the gamification of learning.
Bernardo Letayf developed BLUErabbit as an app to apply gamification in any learning environment after 5 years of trying such task without it. Today it’s working its way towards 150,000 users and his experience as a teacher using gamification has proven its worth.
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