This is the Gamification Event of 2018 for business leaders, training directors, instructional designers, trainers, facilitators, project managers, and adult educators looking to learn more about effective gamification project delivery.
Leading-Edge People, Ideas, And Insights
Creating engagement and productive outcomes with gamification.
Your GamiCon Gamemaster, Monica is also the Founder and CEO of Sententia Gamification.
The author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design as a strategy for corporate and adult learning.
Dr Marigo Raftopoulos is a strategic business adviser specializing in innovation using games, gamification and experience design. She is the founder and CEO of Strategic Innovation Lab, and is also a adviser to several technology incubators and technology start-ups. She is also an advisor on the European Commission’s Advanced Digital Gaming and Gamification Program.
An Coppens is a leading expert in gamification for employee and learner engagement, with over 15 years experience in creating behaviour change through creative and innovative solutions. Her company Gamification Nation, won the Outstanding Gamification Agency Award in 2017 at Gamification Europe.
Jonathan Peters, Ph.D. is Chief Motivational Officer at Sententia Gamification. An international professional keynote speaker, trainer, author, and copywriter, he believes that change is inevitable adaption is vital, but success is optional. He works with those who pursue the option of success with the gamification of learning.
Bernardo Letayf developed BLUErabbit as an app to apply gamification in any learning environment after 5 years of trying such task without it. Today it’s working its way towards 150,000 users and his experience as a teacher using gamification has proven its worth.
Chuck Sigmund leads the Amazon Alexa Global Knowledge Management Team. Chuck consistently shows a focus on creating innovative, engaging, and most importantly, effective learning. With a Master's Degree in Adult Education and Training, Chuck presents at numerous national and international conferences, including the 2016 International Conference on e-Learning, where he chaired a session entitled Dungeons, Dragons, and Dice - Using Storytelling and Gamification to Engage Learners.
Michiel van Eunen is an expert on Game Based learning & Escape Room design. Drawing on experience in education, e-learning, theatre, retail, training, startups, event industry & game industry, Michiel is a Learning Experience Designer at Performance Solutions, serving clients worldwide with great gamified learning interventions, ranging from small Escape Rooms to higly immersive ARG's for thousands of workers.
Michiel van Eunen is a Steering Committee Member of Gamfed, and international speaker
Jean is a pioneering problem solver. In her current role as Senior Learning Architect at Illumina Interactive, she works with the creative team to design learner experiences to create custom elearning programs. Jean has led the award-winning eLearning team at New England College of Business, where she continues to teach in the graduate programs. In 2016, she was honored to be named a Guild Master by the eLearning Guild. With a PhD in Adult Education, a Masters Degree in Online Instructional Design and a Certified Professional in Learning and Performance, ATD’s highest credential... conference participants are sure to leave energized, with practical information and ideas they can leverage when they return to their job.
Valary Oleinik is one part artist and one part geek. She has an active inner child who still asks "why" one thousand times a day. She became a gamification advocate after spending years in the training sphere feeling that learners deserved better experiences. Valary has worked in both classroom and online environments, developing training for technical, creative, and professional skills. She now serves as a project manager and consultant, and is a frequent conference speaker.
Roberto Alvarez is an international speaker and advocate for the use of gamification in education. He works at IE Business School, ranked #1 by the Financial Times for its Global MBA, where he leads the Publication of interactive (gamified) learning experiences as well as relations with other institutions regarding those experiences. The Host of the Professor Game Podcast, Roberto interviews successful practitioners of games, gamification and game thinking to bring his audience ideas, insights and inspiration to make learning experiences meaningful.
Keith Lillico is an instructional designer at the Horace Mann Companies where he has been heavily involved in the development of over 125 courses in the past two years. He draws from his formal education and experience in instructional design as well as business to create learning content that focuses on meeting the needs of the learner while aligning it with enterprise-wide business objectives. As the founder of Lillico Learning, Keith works with clients to build training that is accessible to all learners including those who have disabilities. Keith, a certified Gamification Master Craftsman, combines game-design elements and principles with progressive views on learning theories to enhance traditional instructional design within the industry.
Jim Egan is Professor of English at Brown University. He’s interested in the ways we tell and read stories in the digital age, the pedagogical opportunities to which the online world has given birth, and everything having to do with the 1974-75 Golden State Warriors. He was trained as a scholar of American literature before 1800, and he has published, among other works, Authorizing Experience: Refigurations of the Body Politic in Seventeenth-Century New England Writing (1999) and Oriental Shadows: The Presence of the East in Early American Literature (2011).
Naomi Pariseault is an instructional designer for the School of Professional Studies at Brown University. As with many other instructional designers, it was a fortunate happenstance that Naomi stumbled into the field and has been happily inspiring student learning since 2011. She loves to experiment with new design approaches. Growing up Naomi loved playing classic video games and could be found playing Atari Asteroids with her dad or Super Mario 64 and Kirby with cousin. Naomi has earned both the Level 1 and Level 2 Certifications from Sententia Gamification.
Headlined by some of the world’s leading gamification strategists, researchers, and solution providers this event will bring together individuals and organizations who seek to design and create productive outcomes with gamification.
For business leaders, training directors, instructional designers, trainers, facilitators, project managers, and adult educators looking to learn more about effective gamification techniques to engage adult learners.
The million dollar question for corporate L&D is how to get employees motivated to learn. Going forward, we’ll need a generation of workers who are eager to learn, seeking new ways to combine business and technology with a balanced mix of knowledge, skills, and abilities. Gamification may be the best strategy to design defining moments to create meaningful learning experiences. Download GamiCon 2018 - The Experience, and take a sneak peek at what we have lined up for GamiCon 2018 to help you engage your learners and create real change to positively impact your business and organizational goals.
Check back to enter your Gamification project for L&D, HR, or Adult Education in the GamiCon Gamification Throw Down!
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